![]() ![]() If you want to read the full instructions, here is a link. You must score 500 points to “get on the board.” And, the first player to reach 10,000 points wins. If you earn points from all six dice, you also get to roll again. ![]() You may not combine the results of multiple rolls to earn these points. ![]() ![]() This entry was posted on December 3rd, 2006 at 10:12:44 am by Dana Bell and is filed under Thoughts.3 of a kind, 4 of a kind, etc must be earned on a SINGLE roll. #RULES FOR FARKLE FREE#The Game of Farkle San Diego Surfing Academy - Rules of Farkle Rules for Farkle Farkel - Wikipedia the free encyclopedia Here are some other sites with their versions of the rules of the game. The group can decide what the winning total is usually 10Đ00 points.Īfter a player scores the winning total each player left has one last turn. To make it complete you could also add in a value for a full house (triple of one value and a double of another) Triple of any other die is 100 times the dieĮach time you score more than three of a die the value is doubled. If you roll two 1's and two 5's you only have to set aside one of the die before rolling again and can try for a triple or better with the rest of the die. You don't have to set aside all points scored. You must count at least 1 die to continue rolling. If you set aside a triple of 1's then rolled a single 1 you don't get to score it as a 4 of a kind. The points of each throw are counted separately. A player must be "on the board" before he call steal. If he doesn't steal the points he loses his turn. In order to steal a players points he must take the remaining uncounted dice roll and get a score with one of them. If a player has scored points the next player has the option of trying to steal his points or starting fresh. Once a player is on the board they can start counting whatever points they roll. In order to get "on the board" the player must score at least 500 points in a turn. This is called farkel.Ī player must be "on the board" before any of his points count. If the player rolls without scoring the player loses all points accumulated for that turn. If the player passes he gets to keep the points scored unless they are stolen. After all 6 dice have been thrown and counted the player can start over with the 6 dice and continue to add to his score. At each throw the player must add to his score or pass. To continue all of the die not set aside must be thrown again. After each throw the player must set aside each die that is to be counted. Well anyway these are the rules for my variation of the game based mostly on internet research.Īt the beginning of each turn the player throws all six dice. And instead of the 6 sided dice how about 8 or 10. If it were me I'd really make it a challenge by introducing different suits with different colors of dice. There is also a commercial version of this game that comes with the 6 dice and a cup. As in most any game there are local or family variations to the game. The game we played was with 5 dice though all of the other versions I read about are with 6. It is a simple game of dice with some similarities with Yahtzee or with poker hands. The day after we were in a restaurant and overheard a family talking about their farkel games. We learned a new game over Thanksgiving holiday farkel. ![]()
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